Jefferson O'Connell

Regional Commander of the Wardens

Description:

HIGH CONCEPT:

Regional Commander Of The Wardens

OTHER ASPECTS:

Over A Century Of Combat Experience; Fanatically Loyal To The Council; Great Responsibilities Are Given To Those With Great Power; Ambassador; Place Of Power

SKILLS:

Alertness: Average (+1)
Athletics: Average (+1)
Contacts: Fair (+2)
Conviction: Great (+4)
Deceit: Fair (+2)
Discipline: Superb (+5)
Empathy: Good (+3)
Endurance: Good (+3)
Fists: Average (+1)
intimidation: Great (+4)
Lore: Great (+4)
Presence: Superb (+5)
Rapport: Fair (+2)
Resources: Average (+1)
Weapons: Good (+3)

STUNTS

POWERS

Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard’s Constitution [-0]
Refinement [-4]
Marked By Power [-1] (the White Council)
Sponsored Magic (Place Of Power) [-2]

SPECIALIZATIONS

Evocation: Elements (Air, Earth, Fire, Spirit, Water); Control (Spirit +1, Water +1); Power (Air +1, Water +2)
Thaumaturgy: Complexity (Hydromancy +1)

FOCUS ITEMS

Warden’s Staff (+1 Offensive/Defensive Control/Power to spells cast with sponsored magic)

ENCHANTED ITEMS

Warden’s Cloak (4 shift block against attack or Arour 2, 5 uses/session)
Warden Sword (6 shift counterspell or weapon: 6)
1 Potion Slot (strength 4)

ROTE SPELLS

SpellName (elementname actiontype, X shifts): Terse description of function

STRESS

Mental oooo
Physical oooo
Social oooo, +1 mild consequence

NOTES

TOTAL REFRESH COST:

-7

Bio:

Jefferson O'Connell

Never Sleeps E221b